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A scene from the Atlas51 Arcade.
Resources

Make it
playable.

Free game-making skill v1.0.0

Got an idea for a game? This free skill helps AI tools such as Claude Code and Codex bring it to life. They write the code. You choose what to make and try it as it grows. Add your own brand, or just make something for fun.

Free download · MIT licenceFor your own idea or brand

Why we made it.

Matt and Steve made games together at Luna Labs before Atlas51. The Arcade lets us bring that fun back.

Our first game took about a week. More recent ones have taken hours, mostly with Claude Code and sometimes Codex. When someone can play an idea, it is easier to see what feels fun and what needs work.

Watch one idea grow.

1

Make it move

You and your helper

Start with one small thing you can play.

2

Find the look

Your coding helper

Try a few ideas for how it could look.

3

Build the detail

Your coding helper

Bring the chosen look into the real game.

4

See it in the game

You

Play Tuk-Tuk Pakistan

Play it. Say what you think. Change it. Play again.

An example of a Tuk-Tuk going from simple shapes to detailed artwork. The first three pictures are illustrations. The last is from our game. Yours might stay 2D or take a different route.

First, you and your coding helper agree what the game is for, what the player does, how it should work on a phone and what done means. Your helper makes a small version you can play and a picture of how the game could look.

You play it, choose what you like and say what needs work. Your helper adds detail to the real game, checks the controls and performance, then fixes things. You can jump in whenever you like. You make the final call on whether it is ready.

Our tip: if you have an image tool you like, bring it along. It's a handy way to try out a few looks and show your coding helper what you have in mind. You can make a game without one, though. Image tools come separately, so yours may need a little setup, an account or a paid plan.

Nobody wants to wait around for a game to load. The skill gives your coding helper a target of under 5 MB for the initial gameplay download, with checks to help it get there.

What you get for free.

The skill

Clear steps for your coding helper, from an idea to a small browser game.

Getting-started guide

Simple help to install the skill and pick the tools your game needs.

Starter game

A small game you can open, play and change straight away. You do not need extra tools to try it.

Example briefs and checks

Ideas for learning, work breaks and parties, plus checks to help keep the game working.

Try the starter game.

Play this small game, then use it as a simple place to try your own idea.

Set up your coding helper.

Claude Code

Unzip the download, then copy the make-it-playable folder here:

.claude/skills/make-it-playable

Then type /make-it-playable to start.

Claude Code skills documentation

Codex

Unzip the download, then copy the make-it-playable folder here:

.agents/skills/make-it-playable

Then type $make-it-playable to start.

OpenAI skills documentation

You need Claude Code, Codex or a similar AI coding tool on your computer. It needs to work in your project folder and test the game. The skill is free. Your coding tool, AI use and optional tools can cost money.

Start with your idea.

Add a few details, then copy this into your AI coding tool after installing the skill. It stays in your browser until you copy it. Your coding helper is the AI tool that writes and changes the game code for you.

Your game request

Paste this into Claude Code, Codex or another coding helper after you install the skill.

Free to use, adapt and make your own.

The source is under the MIT licence. You can use and adapt it. The download includes the licence. Atlas51 photos and video are not included.

Download the skill
Download details
Versionv1.0.0
Package44 KB
SHA-25693d70495a93a360d71752af355391128a76183802ed355f743a06a76c9e1ec85
View the source

Make a game, or put the games away and choose a real adventure.